Training Young People on Augmented Reality Authoring Showcasing Intangible Cultural Assets as Use Cases
The main outcomes to be achieved by the AR4Youth project are to:
- Provide increased awareness on the concepts of Augmented Reality and Design Thinking Methodology;
- Enhance the advanced digital skills of young people and NEETs in particular allowing them to (re)enter the labour market or develop an entrepreneurial mindset;
- Promote the preservation of cultural heritage which can be achieved through innovative technologies;
- Appreciate the importance of cultural heritage.
Our very own designs of classic fairy tales and myths for the purposes of augmenting them utilising the AR4Youth Facilitator.
Our banners are used at events in order to promote our project to target audiences and the general public.
A visually appealing way to present and promote our results.
Our newsletters provide a consolidated way of finding out about the project's progress and its upcoming activities.